For Git and LFS teams
LFS was a patch, not a fix. Commit0 treats a 10 GB asset as a first class citizen, and fetches only the files you actually touch.
Storage and bandwidth caps you top up in the middle of a sprint, then explain to finance later.
A fresh clone drags the whole history down, every texture and revision. Plan an afternoon for it.
Locking is an add-on that half your tools ignore. Two people still overwrite the same asset.
A binary diff is two byte streams. You cannot see what changed in the texture, only that it did.
Sparse by design
A Commit0 clone materializes the current revision and stops. Years of history stay on the server and stream down only when you step back into them. This is the structure of the system, not a flag you remember to set. A view filter can keep whole subtrees off your disk entirely.
Content addressed storage and fragment level dedup underneath mean a shared texture is stored once, not once per branch. Change a few bytes in a 100 GB file and only the changed fragment moves.
No version control at all?
Your history is a folder you duplicated and a zip on the desktop. You are one disk failure from losing months of work, and the naming has its own gravity by now.
Commit0 is the first version control that does not punish you for a folder full of 4K textures. Commit, and get a history you can actually walk back through.
Up to 5 members, 150 GB of storage, and web, desktop, and CLI access. No card required to get your project safe.
Move off LFS, or start version control for the first time. Either way, first push is minutes away.